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Historique du projet
2016-11-09
01:26
D'angband
deskull
[SVN] Commit revision 9265
Luaの再導入途中。 / Reintroducing Lua.
2016-11-08
00:16
D'angband
deskull
[SVN] Commit revision 9264
Luaの組み込み再設定。 / Reset of Lua embedding.
2016-11-07
23:25
D'angband
deskull
[SVN] Commit revision 9263
組み込みヘッダ類を一時削除 / Delete headers for embedding temporarily.
2016-10-23
23:58
D'angband
deskull
[SVN] Commit revision 9262
古いソリューションファイルを削除 / Delete old solution files. コメントアウトで一時的に実行可能ま...
2016-10-10
00:56
D'angband
deskull
[SVN] Commit revision 9261
VS2012のプロジェクトファイルと配列の領域外参照警告を修正。 / Fix VS2012 project file and warning ...
2016-10-06
23:59
D'angband
deskull
[SVN] Commit revision 9260
Fix source setting in vcxproj of 2012 file. / VCS2012のプロジェクトファイルを修正中。
00:17
D'angband
deskull
[SVN] Commit revision 9259
ソース整理中 / Adjusting sources.
2016-10-05
23:19
D'angband
deskull
[SVN] Commit revision 9258
[BUGGY] Luaのテストと未コミットのファイルを復旧中。 / Testing Lua and Restoring non-commit files.
2016-02-07
21:02
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: 4fc57d717f86402ba1d2f2b74501e2a21a21e6fa)
非同期処理実装途中 / Implementing asynchronous processes.
2015-11-02
22:48
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: 657b1da93aef010c563317310dc385e12d75b3f5)
GAME_COMMAND_REDEAWを削除。 / Delete GAME_COMMAND_REDEAW.
2015-10-25
19:26
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: 327b78a5f76cdf455b3b24dbc36e97caa1768d16)
ゲーム進行処理ループと描画処理ループの分離とマルチスレッド化。 / Separate redraw loop from game p...
2015-08-10
20:47
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: c99bc004f9fa500b9f8a0eb407c407c8d8c38558)
HaveGameTime::TimeProcess と HaveGameTime::TurnProcess の実装中 / Implementing HaveGameTime::Time...
2015-08-07
23:49
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: 84b021f7c003f72f643b26cb00661b4848c7e0f2)
ゲーム時間経過処理を実装中 / Implementing game time processing.
2015-02-26
23:32
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: 4af6efbadb2570e7cb21384292556602f8ea0a17)
不要な描画処理をコメントアウト / Comment out unnecessary processing for drawing.
2015-02-23
23:18
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: 40259319d73a174474465f4d06c9f6fb4bc7debb)
警告修正とコメント追加 / Add comment and fix warning.
23:10
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: a5604cc63c44a3b41f6eb7c7e9213847ca9248ce)
HaveSymbolクラスのコンストラクタ修正。 / Fix constructor of HaveSymbol class.
23:00
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: b311c8eb39073e4958f97b194c31e45515044456)
白兵処理の再適用 / Reapply melee process.
2015-01-27
00:07
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: 6d4d5fe158f51218e484f45fc171026a0f7efaa9)
Creature::Walk()を再実装。 / Reimplement Creature::Walk().
2015-01-26
23:56
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: 18ebf825dfc473007fc4a120cb1c12300f251c8b)
GameEngineのデストラクタ実装。 / Implement destructor of GameEngine.
23:39
D'angband
deskull
[Git] commits were pushed to 'Deeangband-new' (current: 0b416ef6508cf8eb87fb79b9542cc3c697fbf36a)
Square::SetFloorTag()をSetFloor()に変更して修正。 / Rename Square::SetFloorTag() to SetFloor() an...
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