Description du projet

Gillo is a two-player game in a virtual reality environment. The players are cars moving inside a 3D smooth-box shaped playground trying to catch a ball and throw it through a goal. The goal is in the center of the field. The goalkeeper tries to catch the ball before it reaches the goal. In order to catch and fire the ball, players have an directed magnet with an invertible charge. To make things tricky, powerups are spread randomly throughout the playground to allow gravity rotation, ball inflation, and other funny effects.

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