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Description du projet

Quad-Ren is a resolution independent 2D graphics
engine that aims to ease the development of
bitmap-based applications, primarily games. It
will run regardless of screen resolution or aspect
ratio, and works flawlessly with tiling window
managers. It rectifies many of the issues with
older methods of 2D game development such as color
key transparency (which inevitably leads to
aliasing) and having to draw sprites in a specific
order, which Quad-Ren handles using alpha
transparency and layers respectfully. It is
programmed in, and usable from C++, with a simple
object-oriented API and a small, well documented,
easy to edit code base.

Système requise

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2009-12-12 04:06 Retour à la liste release
0.5

L'API a été déplacé dans le qr "" espace de noms, de rupture de compatibilité ascendante. Le système de construction a été changée de GNU autotools pour CMake. Un graphe de scène a été ajoutée, ainsi que les variables de la scène graphique. Ces variables permettent d'être créé au sein du graphe de scène, permettant aux données d'être déplacé entre les noeuds de scène sans utiliser la globalité. Cette version corrige un anti-aliasing bug qui a causé les accidents sur les cartes graphiques Intel. Immédiat, anti-aliasing est automatiquement désactivé quand il n'est pas pris en charge par le matériel.
The API has been moved into the "qr" namespace, breaking backwards
compatibility. The build system has been changed from GNU Autotools to
CMake. A scene graph has been added, along with scene graph variables.
These allow variables to be created within the scene graph, allowing
data to be moved between scene nodes without using globals. This release
fixes an anti-aliasing bug which caused crashes on Intel graphics cards.
Now, anti-aliasing is automatically disabled when it is not supported by
the hardware.

Project Resources